PM3.6 - King Dedede - Subaction - SpecialNStart

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Stats

IASA: None
Hitboxes active: 17-20
Subaction Index: 0x1ce

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:17-19

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0xd0

Scripts

Main

  1. AsyncWait(16.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  3. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 9.0, x_offset: 0.0, y_offset: 9.0, z_offset: 4.0, set_action: 208, target: AerialAndGrounded, unk: Some(2) })
  4. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 5, trajectory: 361, kbg: 100, wdsk: 0, bkb: 0, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
  5. UnknownEvent { namespace: 0x6, code: 0x10, unk1: 0x0, arguments: [Value(0), Value(0), Value(0), Scalar(7.5), Scalar(0.0), Scalar(9.0), Scalar(5.0), Value(2), Value(1), Value(7), Bool(false), Value(15), Value(15), Bool(false), Value(0), Bool(true), Value(0)] }

GFX

    SFX

    1. AsyncWait(14.0)
    2. SoundEffect1(986)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }