PM3.6 - King Dedede - Subaction - SpecialNStart
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Stats
IASA: |
None |
Hitboxes active: |
17-20 |
Subaction Index: |
0x1ce |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:17-19
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0xd0 |
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Scripts
Main
- AsyncWait(16.0)
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 9.0, x_offset: 0.0, y_offset: 9.0, z_offset: 4.0, set_action: 208, target: AerialAndGrounded, unk: Some(2) })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 5, trajectory: 361, kbg: 100, wdsk: 0, bkb: 0, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
- UnknownEvent { namespace: 0x6, code: 0x10, unk1: 0x0, arguments: [Value(0), Value(0), Value(0), Scalar(7.5), Scalar(0.0), Scalar(9.0), Scalar(5.0), Value(2), Value(1), Value(7), Bool(false), Value(15), Value(15), Bool(false), Value(0), Bool(true), Value(0)] }
GFX
SFX
- AsyncWait(14.0)
- SoundEffect1(986)
Other
- SlopeContourStand { leg_bone_parent: 6 }